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Psychological Rock-Paper-Scissors

Psychological Rock-Paper-Scissors

Hidden-role bluffing rock-paper-scissors — each role has its own win condition

Players
2–50 players
Play Time
5min-
ABOUT

About Psychological Rock-Paper-Scissors

A psychological rock-paper-scissors game with hidden-role (werewolf-style) elements. The game is decided by a single round of RPS, but with information asymmetry and bluffing. Each role has a different win condition and a different amount of information they can see. Other players' roles are hidden. Less about deduction, more about gut feel and trust.

GAME FLOW

How to Play

  1. 01

    Role Assignment

    One role per player. In 2-player games, both are Warriors. Roles can repeat (e.g., with all roles on and 4 players, you can end up with 2 Warriors and 2 Team-A Traitors).

    Roles assigned
    Roles assigned
  2. 02

    Janken Phase

    Split into Team A and Team B and play janken. Both teams start as "rock." The number of hands visible and the win conditions differ by role. When a hand is changed, the fact that "it changed" is broadcast to everyone. Only Warriors can change their team's hand. Discuss as a group — Warriors change the hand, deciding the final play. Other roles steer the Warrior toward fulfilling their own win condition. Lying about your role or visible info is, of course, fair game.

    Janken phase
    Janken phase
  3. 03

    Lock In

    Once the Warrior settles on a hand, they hit Lock. After locking, the hand can't change. When both teams lock, judgment begins.

  4. 04

    Judgment

    The result determines each role's win or loss.

    Result decided
    Result decided
WIN CONDITION

Win Condition

TIPS

Tips & Tricks

ROLES

Roles & Strategy in Janken

A. Warrior

  • Aims purely for their team's victory
  • Only sees their own hand, and only Warriors can change a team's hand
  • Get the read right on who to trust and what the enemy Warrior is thinking — and victory is yours

B. Traitor

  • Aims for the opposing team's victory
  • A Team-A Traitor sees A's hand while working for B's win
  • Deceive your own team or gain the enemy's trust — victory is close

C. Team God

  • Aims for their team's victory
  • Can see both teams' hands
  • The key: get your Warrior to believe both your team identity and your role

D. God of Peace

  • A third faction aiming for a draw (both teams playing the same hand)
  • Can see both teams' hands
  • Lie about your role to the end, steering both teams toward the same hand
CREDITS

Credits

Game Design & Development
Qdan
PLAY NOW

Let's Play.

Play Psychological Rock-Paper-Scissors for free on the Dokopa app.

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