A friendlier Werewolf with beginner-safe wording and an after-life chat
A hidden-role deduction game where you find the few hidden "Werewolves" through conversation and voting. During the day, everyone discusses; at night, each role acts. This app is designed to be beginner-friendly: no violent wording, a "Going Home Chat" so eliminated players still have fun, clear summaries of what happened, and no need for a game master — everyone is a player.
At game start, everyone confirms their own role. Werewolves learn who their fellow Werewolves are. Lovers see each other. Depending on settings, the Traitor may learn the Werewolves; the Seer may use their power on the first night. No talking allowed at this point.
What happened during the night is revealed (someone went home / no one went home / Seer or Medium results, etc.). Players who went home cannot participate but can chat in the After-Life Chat. Whether eliminated roles are revealed depends on settings.
Discussion: All remaining players talk. You can lie, and you decide whether to claim a role. Vote: Everyone picks one player (other than themselves) to send home. The player with the most votes goes home.
No talking. Each role takes their action (Werewolves choose someone to attack, the Seer picks someone to investigate, the Knight picks someone to protect, the Mob-Uncle picks someone to hug, etc.). Results are shown only to the acting player.
Triggered when a Hunter is sent home. The Hunter chooses one player to take down with them. If that player is also a Hunter, the chain continues.
The game ends when either side meets its win condition. All roles are revealed and all chats become viewable.
Citizen team wins: Find and send home all Werewolves
Werewolf team wins: The number of Werewolves equals or exceeds the Citizens
If a Fox (third faction) is in play: When either team meets its win condition, the Fox wins alone if still in the game