TOP All Games Kokon-Nanboku
Kokon-Nanboku

Kokon-Nanboku

Yamanote line game × Traps. Answer the prompt, dodge others' NG words

Players
2–50 players
Play Time
10min-
ABOUT

About Kokon-Nanboku

An association game like "Kokon Tozai" or the Yamanote Line game, with an NG-word "trap" twist. When it's your turn, give an answer to the prompt — but watch out for the traps others have set. Even after elimination, you can still trigger your trap.

GAME FLOW

How to Play

  1. 01

    Theme & "Don" Count

    Decide the theme and how many "Dons" (eliminations) end the game. Themes work best with 10+ valid answers (e.g., "Japanese prefectures"). The app has 200+ themes. Don count = number of eliminations possible per theme. Start with 1; increase as you get used to it.

    Topic & Don count setup
    Topic & Don count setup
  2. 02

    Register Trap

    Everyone registers one trap word. Pick something others might answer.

  3. 03

    Answer

    Players answer in a random order. On your turn, answer something matching the theme.

  4. 04

    Trap Check

    When an answer is submitted, all others (including eliminated players) judge: did the answer match anyone's trap? When in doubt, defer to the player living furthest south. Even if the answer doesn't fit the theme, only the trap match is judged at this step. If it triggered a trap, skip theme judgment and go to Result.

    Trap judgment
    Trap judgment
  5. 05

    Theme Check

    The next player up judges "does this answer fit the theme?" If not, or if someone already gave it, press "Invalid Answer."

    Topic judgment (Don)
    Topic judgment (Don)
  6. 06

    Result

    Three outcomes: A. Safe — answerer survives. B. Don — trap triggered. C. Eliminated — invalid answer. For B and C, the answerer is eliminated. When eliminations reach the Don count, the game ends. If both B and C apply, B (trap) takes priority.

  7. 07

    Score

    Everyone starts at 0. Elimination: -1 for the answerer regardless of order. Don: 1 point moves from answerer to trap-setter. 2nd Don = 2 points, 3rd = 3, etc. If one answer matches multiple traps, points move to each.

    Score calculation
    Score calculation
WIN CONDITION

Win Condition

RULES

Basic Rules

TIPS

Tips & Tricks

RESULTS

3 Possible Results

A. Safe

  • The answer isn't anyone's trap and matches the theme
  • The answerer survives. No point change; turn passes to the next answerer

B. Don (Trap Triggered)

  • The answer matched one or more players' traps

C. Eliminated (Invalid Answer)

  • The answer wasn't a trap but doesn't match the theme
  • Or: the answer wasn't a trap but was already given by someone
SCORING

Scoring Examples

CREDITS

Credits

Game Designer
Toshio Kobayashi (JAGA)
App Development
Qdan
PLAY NOW

Let's Play.

Play Kokon-Nanboku for free on the Dokopa app.

← Back to all games