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Sevens

Sevens

Place cards in order around a center 7 — a card-game classic

Players
3–8 players
Play Time
15min-
ABOUT

About Sevens

Place cards in number order around the 7 already on the table. On your turn, play a card or pass. The first player to empty their hand wins. Optional settings: AK Link / AK Tunnel, Joker rules, center changes — fine-tune to your liking.

GAME FLOW

How to Play

  1. 01

    Setup

    Decide pass count, A-K relationship, center change, and Joker settings.

  2. 02

    Game Start

    The center card is auto-played from each hand. The player holding the diamond center starts. On your turn, play a card or pass.

  3. 03

    Result

    The first player to empty their hand wins.

WIN CONDITION

Win Condition

RULES

Optional Rules

Center Change

  • The previous last-place player picks the center number
  • First center is always 7

AK Link / AK Tunnel

  • Treat A and K as adjacent
  • When a sequence reaches K (or A) from center, you can wrap to the other side
  • In Tunnel mode, once a card reaches an end, only the opposite-side direction can play — only 1 direction is open

Joker

  • The Joker can substitute for any card
  • With Pickup on, the Joker is added to the hand of the player holding the card that would have gone in that slot
  • With Pickup set to ask-each-time, the receiving player chooses whether to take it
  • When Joker-win is foul, winning with the Joker is not allowed

How to Play the Joker

  • Single: when no one but you can play in a slot, you can place a Joker there
  • Combined: play the Joker with 1 card from your hand. The Joker lands one position past the field card
  • Example: with 7 on the field, you can't play 8+Joker, but you can play 9+Joker (the Joker lands in the 8 slot)
RULES

Sevens Basic Rules

PLAY NOW

Let's Play.

Play Sevens for free on the Dokopa app.

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